Experience the Thrill of Formula 1® Racing with Real Racing 3
Electronic Arts EA and Firemonkeys Studio, owned by EA, recently announced a licensing partnership with Formula 1 (F1).On Nov 26, EA updated its popular racing simulation mobile game, Real Racing 3 with F1 content. This represents the first-ever integration of F1 content in the mobile gaming space.Notably, Real Racing 3 was released on Feb 28, 2013. The game is available for free to download on iOS and Android, with enhancements available through in-app purchases.Game features include more than 45 circuits at 20 real-world locations with a 43-car grid. Additionally, more than 250 licensed cars from 33 manufacturers, such as Audi, Porsche, Lamborghini, Bugatti, Ford, Ferrari, McLaren and Koenigsegg, are available for gameplay.Per a Jun 17 Magneto Report, Real Racing 3 has been listed in the top 15 iOS and Android games, with total revenues of more than $27 million generated since launch, as quoted from the Sensortower monthly revenue reports.
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Choose from a selection of cars and start racing in this realistic racing game that will make you feel like you are on an actual Formula 1 track. Real Racing 3 brings a realistic, competitive Formula-1 type racing experience to your mobile device.
Real Racing 3 is a mobile racing game that provides a challenging and immersive experience for players around the world. Featuring worldwide motorsports, including Formula 1, this app allows players to take on real people in real motorsports anywhere, anytime.
Real Racing 3 offers players a range of options, including real-time multiplayer, social leaderboards, and a hub dedicated to Formula 1 Grand Prix and Championship events. Time trials, night racing, and innovative Time Shifted Multiplayer technology provide players with the opportunity to race anyone, anywhere, anytime.
Real Racing 3 is a 2013 racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.
When initially released, the game did not offer a "traditional" multiplayer mode (where people who are all online at the same time race against one another), it instead offered a type of multiplayer known as "Time Shifted Multiplayer" (TSM), a system invented by Firemonkeys. TSM works by recording the lap times of people in each race, and then, when the player goes online, the game itself recreates those lap times, i.e. AI opponents in multiplayer mode are actually emulating the laps raced by real people at another time. However, TSM has not been especially well received, with many reviewers lamenting the game's lack of a "normal" online mode. 148Apps said of TSM, "Real Racing 3 uses race times to generate AI controlled doubles that follow almost perfect paths for each race rather than mirroring their human creators' abilities, race lines, and skill. This means it's not really like racing against friends at all as the cars don't do anything other than follow a path at an algorithmically determined speed based on the recorded time and cars used by friends." Overtaking is far different than in normal modes, as if you're about to overtake someone, their car goes transparent, if the gap increases, the car ahead will lose its transparency. After you have passed the vehicle, it will turn to normal. If someone overtakes you, the car passing you will become transparent, once they have passed you, they will no longer be transparent.
IGN's Justin Davis, on the other hand, awarded a score of 9.1 out of 10, and an "Editor's Choice" award, arguing that the game was an example of "freemium racing done right." Davis felt that the freemium model was aimed mainly at impatient gamers, as he had not spent any real-world money during his playtest, and noted that wait times became less odious once a player had several vehicles so they could race one while another was undergoing maintenance. He praised the integration of the freemium model, arguing that "Freemium games have to implement their business model in a way that doesn't unbalance the gameplay, and they have to have gameplay high-quality enough to be worth everyone's time to begin with. Real Racing 3 succeeds brilliantly on both counts." Edge scored the game 6 out of 10, and although they were critical of the waiting times, they also felt that the players' desires to avoid such waiting times added to the realism of the gameplay; "Firemonkeys has done an admirable job of folding those paywalls into the gameplay. Having to keep your car serviced to maintain peak performance strengthens Real Racing's sim aspirations, while the need to pay for repairs encourages more thoughtful driving and adds a real-world layer of peril to overtaking."